Five Escape Games on This Site and How Each One Lets You Out
Escape From School, Escape From Spider, Cube Miner and two Henry Stickmin heists: what each one asks you to do before it lets you go.
Notes from the attic: every question on Amanda's tapes, the Forgotten Hill story order from Fall to the Disillusion Library, and five escape games explained.
Escape From School, Escape From Spider, Cube Miner and two Henry Stickmin heists: what each one asks you to do before it lets you go.
Fall, Puppeteer, Surgery, the Disillusion Library and two Wardrobe chapters: who made them, how they connect and what each one asks of you.
The questions Amanda puts to you on every tape, what she says when you get one wrong, and the attic puzzles tied to each episode. Light on spoilers.