Amanda the Adventurer

The Forgotten Hill Games: Where to Start and What Order to Play Them In

Published · 1 min read

What the series is

Forgotten Hill is a set of point-and-click horror puzzle games from FM Studio, drawn in a grim ink style, set in a town where nothing is quite right. They are quiet games: no jump scares, just rooms, locks, notes and the growing feeling that you should not be there.

Start with Fall

Forgotten Hill: Fall is the shortest and the introduction. A car breaks down, a house is nearby, the door is not locked. It teaches the series' logic — every puzzle's answer is somewhere in the same house — in twenty minutes.

Then Puppeteer

Longer and stranger, set in a theatre. The puzzles chain across several rooms, and the notes you find are the walkthrough if you read them carefully.

Surgery

The most unpleasant of the four, in a hospital with a doctor who has ideas. Some puzzles are timed; the rest are about matching what a note says to what a machine does.

Disillusion: The Library

Part of the later Disillusion series and the most polished. A library where the books are doors. Play it last; it assumes you know how Forgotten Hill thinks.

How to play them

Click everything. Read every note twice. If you are stuck, the answer is in a room you have already been to, not a room you have not found.

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